Files
echo-loop/tests/verify.mjs
T

79 lines
4.3 KiB
JavaScript

import assert from 'node:assert/strict';
import { readFile, mkdtemp, writeFile } from 'node:fs/promises';
import { tmpdir } from 'node:os';
import { join } from 'node:path';
import { spawnSync } from 'node:child_process';
const root = new URL('..', import.meta.url);
const htmlPath = new URL('index.html', root);
const html = await readFile(htmlPath, 'utf8');
assert.match(html, /<!doctype html>/i, 'index.html must be a complete HTML document');
assert.match(html, /const LEVELS = Object\.freeze\(\[/, 'level configuration must be present');
assert.doesNotMatch(html, /(?:https?:)?\/\/(?:unpkg|cdn\.jsdelivr|cdnjs|fonts\.googleapis|fonts\.gstatic)/i, 'the game must not load external runtime dependencies');
assert.doesNotMatch(html, /<(?:script|link|img)[^>]+(?:src|href)=['"]https?:/i, 'the game must be self-contained');
const scriptMatches = [...html.matchAll(/<script(?:\s[^>]*)?>([\s\S]*?)<\/script>/gi)];
assert.equal(scriptMatches.length, 1, 'the game should have one inline script');
const script = scriptMatches[0][1];
const tempDir = await mkdtemp(join(tmpdir(), 'echo-loop-'));
const scriptPath = join(tempDir, 'game.mjs');
await writeFile(scriptPath, script);
const syntax = spawnSync(process.execPath, ['--check', scriptPath], { encoding: 'utf8' });
assert.equal(syntax.status, 0, `browser script has syntax errors:\n${syntax.stderr}`);
const levelsMatch = script.match(/const LEVELS = Object\.freeze\((\[[\s\S]*?\])\);\s*\n\s*const state/);
assert.ok(levelsMatch, 'could not extract level definitions');
const levels = Function(`"use strict"; return (${levelsMatch[1]});`)();
assert.equal(levels.length, 4, 'the game must contain four experiments');
for (const [index, level] of levels.entries()) {
assert.ok(level.id && level.name && level.title, `level ${index + 1} must have identity metadata`);
const width = level.map[0].length;
const symbols = level.map.flatMap((row) => [...row]);
assert.ok(level.map.length >= 3 && width >= 7, `level ${index + 1} is too small to be meaningful`);
assert.ok(level.map.every((row) => row.length === width), `level ${index + 1} rows must have equal width`);
assert.equal(symbols.filter((symbol) => symbol === 'S').length, 1, `level ${index + 1} needs one start`);
assert.equal(symbols.filter((symbol) => symbol === 'G').length, 1, `level ${index + 1} needs one goal`);
const plates = new Set(symbols.filter((symbol) => /[a-z]/.test(symbol)));
const gates = new Set(symbols.filter((symbol) => /[A-Z]/.test(symbol) && symbol !== 'S' && symbol !== 'G').map((symbol) => symbol.toLowerCase()));
assert.ok(plates.size >= 1, `level ${index + 1} needs a memory node`);
assert.deepEqual([...plates].sort(), [...gates].sort(), `level ${index + 1} node/gate pairs must match`);
}
function simulateFirstExperiment(level) {
const map = level.map;
const start = { x: 1, y: 1 };
const plate = { x: 4, y: 1 };
const gate = { x: 5, y: 1 };
const goal = { x: 9, y: 1 };
const echo = { ...start };
const stepRight = (entity, allowGate) => {
const next = { x: entity.x + 1, y: entity.y };
const tile = map[next.y][next.x];
if (tile === '#' || (next.x === gate.x && !allowGate)) return false;
entity.x = next.x;
return true;
};
for (let index = 0; index < 3; index += 1) assert.equal(stepRight(echo, false), true, 'the recorded route must reach the first node');
assert.deepEqual(echo, plate, 'the first echo must remain on node A after recording');
const player = { ...start };
for (let index = 0; index < 8; index += 1) {
const passed = stepRight(player, echo.x === plate.x && echo.y === plate.y);
assert.equal(passed, true, `player pulse ${index + 1} should be legal`);
}
assert.deepEqual(player, goal, 'the player must reach the goal through the powered gate');
}
const first = levels[0];
simulateFirstExperiment(first);
assert.match(script, /function resetEchoPositions\(\)/, 'multi-echo timelines must reset every echo to the start');
assert.match(script, /resetEchoPositions\(\);\s*state\.actions = \[\];/, 'recording a new echo must restart the existing echo fleet');
console.log('ECHO//LOOP verification passed');
console.log(`- ${levels.length} level definitions validated`);
console.log('- self-contained resource checks passed');
console.log('- inline JavaScript syntax check passed');
console.log('- echo-powered gate simulation passed');